![]() ![]() The process for adding a waypoint (or many) to FS is quite simple. Take a deep breath and try not to hyperventilate - please stay with me. I’m going to use that dreaded term now – brace yourself… XML! OK, good – we’ve got the initial shock behind us. Otherwise what’s here won’t do much for you, except possibly give you an opportunity to gain a little insight into how some FS things work. If you’ve noted the problem and would like to fix it, this does. Take it for what it’s worth to you in your own FS situation. If that’s not the kind of flying you do, the chances are that you’ve never known or cared about this one, tiny little facet of FS being out of synch with the real world. If you’re in the habit of using the real-world navigation pubs as source material for your flight planning and flying this process might solve a problem for you. As deficiencies go, this one is pretty minor. Trust me, you can do this.Ĭorrecting this very minor issue in Flight Simulator is not going to interest many/most FS users. With some help from others, not least Mutley who gave me the boot down the first few steps of the right path, I’ve figured out how to add them as needed. ![]() It’s a dynamic world we live in with STARs, DPs and IAPs being added or revised frequently. As a result of using current, real-world STARs (Standard Terminal Arrival Routes) in my FS flying, I’ve become aware that many of the defined Intersections and GPS Waypoints that exist in today’s real-world airspace are absent in FS. ![]()
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